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Thread Statistics | Show CCP posts - 1 post(s) |

Admiral IceBlock
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.09.02 18:19:00 -
[1]
Edited by: Admiral IceBlock on 02/09/2006 18:20:46 Under current mechanism POS Warfare is BORING because you are forced to grind POS's. To change that I am proposing the following systems.
a) Different kinds of POS Make 3 'specific' kinds of POS. Each with their own meaning, just like we have Industrials, Capitals and Battleships.
Industrial POS Used for industrial stuff like Moon Harvesting and Capital building.
Battle POS Used as a Base of Operation for Military activities. This POS should give bonuses to defense/offense. Also add new POS modules to fitt the new Battle POS;
1) Deep Space Scanner. Scans the system for logged off players, showing each and every pilot that is logged off. This gives tactical intel to the system holder. This should only work if you have sovereignity in system.
2) Deep Space 'Intercom' Scanner. (IF local is removed ONLY) Scans the system to show active pilots in system.
Logistic POS, or Outpost POS This POS is used as a defense mechanism, just like the moon of Endor in Star Wars. Each Logistic POS adds 1 day to the Outposts 'reinforcement mode'.
b) How to get an Outpost under my system is like this.
1) You simply attack the Outpost. Once the Outpost has its shields down to 25%, the Outpost goes into 'reinforcement mode'.
1a) Tho it is adviced to take down all hostile Logistic POS to lower the waiting time.
2) Once the Outpost is in 'reinforcement mode' you have to wait 1 day per Logistic POS that is still fully operational. Meaning if a system has 20 Logistic POS, you will have to wait 20 days before you can finish the last 25% of the shields to get the Outpost.
c) How to defend your Outpost from invaders.
1) The more Logistic POS you have, the more time you have to fight back the enemy.
2) To remove 'reinforcement mode' from your Outpost you will have to recharge its shields back to 100% and stop the enemy from taking it down back to 25% percent. You will have to keep the Outpost over 25% percent for 24 hours to remove the 'reinforcement mode'. When this is done the enemy has to do b) 1) all over again.
This is just a simple and short draft of the idea I had in mind. There might be some problems that I have not forseen yet, but generally I think this system would be a good one. The idea is of course open for tweaks and discussion to make it better.
Please post constructive comments under. 
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Admiral IceBlock
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.09.03 09:14:00 -
[2]
Originally by: Manus Ghostface I like the direction your're taking, of divorcing production from sovereignity, but I think it needs to be even more extreme.
Give me your opinion of this admirial.
http://oldforums.eveonline.com/?a=topic&threadID=388240&page=1
Posted my opinion. ;)
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Admiral IceBlock
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.09.03 12:55:00 -
[3]
Quote: Although the thing with holding it charged for 24 hours wont work.. it will make defenders too strong, as the attacker will need to control the system for 20 days 23/7, which is impossible to to timezones.
Well you as the attacker has to keep the system under siege for 20 days to get the Outpost OR you could start shooting down Logistic POS to decrease the waiting time.
But I get your point that it will be easier to defend as all you need to do is keep the system for 24 hours. But the timezone issue will be an issue for both sides. So when the invading force logs on again they will have to destroy the defending force before the 24 hour count-time ends.
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Admiral IceBlock
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.09.03 19:16:00 -
[4]
Say that Battle POS gave 4, Logistics 2 and Industrial 1 points. You as the invading alliance must have sovereignity else your Logistic POS wont work. That is why one would have to take a Battle POS.
But I see your point about Industrial POS being vulnerable, but the Industrial POS can still fitt weapons, just that it gets bonuses to Industrial stuff instead of Battle.
In terms of HP a Battle POS would be 100% like a Large POS today, a Industrial POS would be 75% of a Large POS and Logistic POS would be 50% of a Large POS. This setting may also be applied to price?
Normal rules will still apply to POS tho, they can also be put down into 'reinforcement mode', and time is dependent on stronthium.
I'm just throwing out ideas here, it might not fitt 'perfectly' into EVE but what does anyway and besides, it is a good alternative to current mechanism nevertheless. 
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Admiral IceBlock
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.09.08 10:16:00 -
[5]
More comments?
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Admiral IceBlock
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.09.15 15:09:00 -
[6]
Remove the length of sovereignity, currently it takes 5 days for the system to register a new POS into the equation. A POS should take 24 hours to get into the system.
When you online a POS, 24 hours for it to be registered. If there are no other POS you get sovreignity. If there is hostiles POS and you got more you have to wait another 24 hours to switch sovereignity. In these 24 hours the system will be "Contested".
When you kill a POS it should take 24 hours from the POS kill for the POS points to be removed.
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Admiral IceBlock
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.09.17 11:21:00 -
[7]
Could just make Medium POS industrial, Large POS battle and Small POS logistic.
OR
Make just one size POS and make POS module x not work with POS module y.
I have been thinking a lot about it but can't really get an easy answer for it. :P Support POS Overhaul - Read it NOW! |
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